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The Die of Destiny

ebook
1 of 1 copy available
1 of 1 copy available
It's a strange and intriguing place—Hob & Bogie's Curiosity Shoppe. It's a gaming store, but instead of carrying the latest in cool gaming gear and gadgets, the store is filled with board games, including role-playing games featuring hundreds of miniature warriors, wizards, and monsters, models of dragons, and lots of various-sided dice.
The store windows were too tempting for twelve-year-old Lucas and his foster brother Miles to pass by. Immediately, they're greeted by one of the store owners named Hob, an elderly gentleman with a long, gray beard. Miles thinks he could pass for a wizard. Lucas doesn't want to stay long, not when he's running away from his foster home, where he doesn't feel like he fits in.
Hob invites the boys and another girl, Jasmine Bautista, Lucas's classmate, to play a curious RPG game called Champion's Quest. The game does sound interesting. In it, players assume different character roles and are given dangerous challenges as they earn treasures, acquire weapons, and gain experience points to defeat harder, more menacing monsters to ultimately win.
When Vanessa from the foster home tracks them down, she insists the boys go home. As they walk out the front door, they immediately discover they're no longer in West Virginia, but transported right into the Champion's Quest game—a wild fantasy world of dangerous trolls, brutish minotaurs, and powerful magic.
The four kids—Lucas, a fiercely independent boy who suffers from panic attacks; Jasmine, a feisty girl who struggles to make friends; Miles, a book-smart boy with a wide-eyed innocence; and Vanessa, a perpetually grumpy sixteen-year-old girl—are suddenly immersed in this world as their new RPG characters.
They must work together as a team, overcome their real-world weaknesses, and believe in themselves and each other as champions if they are to outwit, outplay, and survive their foes in this ultimate quest to defeat a treacherous, three-headed monster.
Champion's Quest: Die of Destiny is a middle-grade fantasy with themes of friendship, cooperation, perseverance, overcoming anxiety, and the emotional need to feel accepted.
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  • Reviews

    • Publisher's Weekly

      July 26, 2021
      A chance discovery of a gaming store leads to a fantasy realm quest in Cole’s (the Potion Masters trilogy) high-energy series starter. Lucas Silver, 12, who is implied white and experiences panic attacks, is fleeing his latest foster home with the help of book-smart foster sibling Miles Maldonado, 11, who has “dark brown skin”—that is, until the two are drawn into Hob & Bogie’s Curiosity Shoppe. Joined by Lucas’s troublemaking Filipina classmate Jasmine Bautista, and grumpy 16-year-old Vanessa Crowe, the implied-white foster home caretakers’ daughter, the group is soon coerced into starting a role-playing game called Champion’s Quest. The newly formed Band tries to renege, they find, upon exiting the shop, that they’re no longer in Bentford, W.V. Instead, they’re stuck in the world of Champion’s Quest and bound to strict rules, including rolling dice before combat, and taking on classes such as Artisan and Gamekeeper. Inconsistent world-building, contrived conflict, and a disappointing last-act reveal weaken the novel. Still, the game rules are mostly solid, each Band member has a defined personality, and scenes of cooperation particularly shine, making for a satisfying wish-fulfillment adventure that’s especially appealing for those interested in RPGs. Ages 8–11.

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

Languages

  • English

Levels

  • ATOS Level:5.8
  • Interest Level:4-8(MG)
  • Text Difficulty:4

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